#ifndef __COMPONENT_CHEST_H__
#define __COMPONENT_CHEST_H__

#include "ComponentInventoryBase.h"

namespace PocketSurvival
{
    struct ComponentChest : public ComponentInventoryBase
    {
        virtual const std::string &getName() const override;
        static const std::string &GetName();
    };

} // namespace PocketSurvival

#endif